| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Chris Winter
Zephyr Corp V.A.S.T.
233
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Posted - 2013.09.30 18:20:00 -
[1] - Quote
Vestus Regula wrote:Gunnery specialization requirements is what "balanced" that tree against missiles. On missiles, you could choose what to specialize on right away, but you had to train a different "base" skill on each tier for short and long range. That make specializing on a specific group quicker than guns, but on all of them slower. With this so called "tiercide" happening on the gunnery skills, that fine "balance" is gone through the window.
Is there anything planned for the missile skills tree or is that yet another way missiles are being rendered utterly useless and obsolete? This. Missile training time to get all launchers in a tier is now nearly double (more than double, if you count Rapid Light and Rapid Heavy) the time to get both long/short range guns of a type in a tier.
With missile's advantage of no-previous-T2 being given to guns as well, guns' advantage of one-skill-per-tier needs to be given to missiles as well. |

Chris Winter
Zephyr Corp V.A.S.T.
233
|
Posted - 2013.10.01 17:40:00 -
[2] - Quote
Ransu Asanari wrote:CCP Ytterbium can you address the concerns with the Gunnery Tiercide changes removing a previous distinction/advantage to the Missiles skill progression? Since it's not directly related to the changes to the certificate system, we can start a separate thread, or maybe it should have been kept separate in the first place. This please. Missile training time is now (even more) awful compared to gunnery than it was before. |

Chris Winter
Zephyr Corp V.A.S.T.
233
|
Posted - 2013.10.02 19:39:00 -
[3] - Quote
CCP Ytterbium wrote:Sorry, there is nothing planned for missile requirements right now. However, we'll need to have a full module tiericide at some point, and this could be a good thing to look at then.
Also remember, training a Tech2 turret faster doesn't necessarily mean you can effectively use it without the support skills. Except that missile users still have to train support skills.
Congratulations on completely missing the point. Before, missiles were faster to specialize in one specific thing but slower to get everything. Now, turrets are always faster.
If missile split skills aren't getting changed to match gunnery yet, gunnery T2 progression shouldn't be changed to match (actually,be significantly faster than) T2 missile progression yet. |
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